October 9, 2017

Back from the Dead

It’s been a while.

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December 12, 2015

Roadmap Update

I made some big changes to the roadmap.

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September 16, 2015

Status Update #4

It has been a while since I posted an update!

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September 15, 2015

Patreon

I have transitioned to using Patreon for those who wish to support my development efforts.

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June 22, 2015

Book: OpenGL ES 2 for Android

When I started out, I knew almost nothing about OpenGL. The framework I wrote for spacedust utilizes OpenGL ES 1.0 and recently I’ve discovered I would like to use some of the 2.0 features. Mainly shaders!

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June 20, 2015

Encyclopedia Galactica

Spacedust is an adventure. And part of an adventure is exploration!

spoiler SPOILER ALERT

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March 2, 2015

Space Lag

Premature optimization is bad! But space navigation had caught a serious case of lag. It was bad enough to annoy me, so I decided it was time to fix it.

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December 1, 2014

Status Update #3

Well, my game is out! It doesn’t do a lot yet, but it’s out.

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November 11, 2014

Status Update #2

It’s been two months since my last update. I’ve been able to finish nearly everything I had planned for the first release.

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November 10, 2014

Map & Exploration Enhancements

I couldn’t resist adding a couple more features to planet exploration.

spoiler SPOILER ALERT

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October 17, 2014

Maps - Screenshots

I am trying to keep the very first version of my game simple - otherwise I will just keep adding new features and never release it! But I felt maps were an important part of exploring.

spoiler SPOILER ALERT

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September 29, 2014

Planet Surface - Screenshots

I am a programmer, not an artist. I consider anything graphical as placeholder art until I can replace it with something better. In the meantime, I do my best! I’ve created a very basic dirt/water/grass tileset for the different types of planets and the start of a character.

spoiler SPOILER ALERT

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September 8, 2014

Status Update #1

I have been working hard. Recently it has been mostly on back-end framework code, so not something I can easily show off. Things like improving how the game saves all the data it generates and changing how it manages the state of the game. But I wanted to post an update on my progress.

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July 7, 2014

Planet Details - Screenshots

I’ve been working hard on finishing up the basic parts to the space interface so I can move on to planet terrains. I have a lot more planned for the space interface, but the first version will have just the very basics in place. I want to focus more on the planet simulations and surface exploration first.

spoiler SPOILER ALERT

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June 23, 2014

Space Interface - Screenshots

I have some new screenshots to share. They reveal a little more of the interface for interacting with the stars in game. Enjoy!

spoiler SPOILER ALERT

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June 16, 2014

Book: Beginning Android Games

I had a few false starts while trying to figure out how I wanted to write my game. I tried to learn a few Android game development frameworks but I kept running into roadblocks. I would find myself wanting to do things that seemed just outside the bounds of what the frameworks could do. And since I didn’t really understand what was going on behind the scenes, I wasn’t sure how to proceed.

That’s when I decided to take a step back and learn more about OpenGL and how things work at a lower level.

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June 9, 2014

First Look - Screenshots

A lot of the initial work for a game is building the backend framework. It was really exciting when I finally got to start making the actual game. First step? Space!

spoiler SPOILER ALERT

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June 2, 2014

Hello World!

Playing computer games and programming have been two of my favorite activities since I was a kid. I didn’t even know what a function or array was before I was making stupid little 2D space shooter games in Visual Basic. (Yes, the code was terrible.)

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