December 26, 2015

Character Creator

First update following my new plan. I added a basic character creator when starting a new game!

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December 8, 2015

Terrains

New planets need new terrains that also utilize my shader.

spoiler SPOILER ALERT

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June 20, 2015

Encyclopedia Galactica

Spacedust is an adventure. And part of an adventure is exploration!

spoiler SPOILER ALERT

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November 10, 2014

Map & Exploration Enhancements

I couldn’t resist adding a couple more features to planet exploration.

spoiler SPOILER ALERT

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October 17, 2014

Maps - Screenshots

I am trying to keep the very first version of my game simple - otherwise I will just keep adding new features and never release it! But I felt maps were an important part of exploring.

spoiler SPOILER ALERT

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September 29, 2014

Planet Surface - Screenshots

I am a programmer, not an artist. I consider anything graphical as placeholder art until I can replace it with something better. In the meantime, I do my best! I’ve created a very basic dirt/water/grass tileset for the different types of planets and the start of a character.

spoiler SPOILER ALERT

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July 7, 2014

Planet Details - Screenshots

I’ve been working hard on finishing up the basic parts to the space interface so I can move on to planet terrains. I have a lot more planned for the space interface, but the first version will have just the very basics in place. I want to focus more on the planet simulations and surface exploration first.

spoiler SPOILER ALERT

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June 23, 2014

Space Interface - Screenshots

I have some new screenshots to share. They reveal a little more of the interface for interacting with the stars in game. Enjoy!

spoiler SPOILER ALERT

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June 9, 2014

First Look - Screenshots

A lot of the initial work for a game is building the backend framework. It was really exciting when I finally got to start making the actual game. First step? Space!

spoiler SPOILER ALERT

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