Character Creator
First update following my new plan. I added a basic character creator when starting a new game!
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Terrains
New planets need new terrains that also utilize my shader.
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Encyclopedia Galactica
Spacedust is an adventure. And part of an adventure is exploration!
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Map & Exploration Enhancements
I couldn’t resist adding a couple more features to planet exploration.
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Maps - Screenshots
I am trying to keep the very first version of my game simple - otherwise I will just keep adding new features and never release it! But I felt maps were an important part of exploring.
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Planet Surface - Screenshots
I am a programmer, not an artist. I consider anything graphical as placeholder art until I can replace it with something better. In the meantime, I do my best! I’ve created a very basic dirt/water/grass tileset for the different types of planets and the start of a character.
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Planet Details - Screenshots
I’ve been working hard on finishing up the basic parts to the space interface so I can move on to planet terrains. I have a lot more planned for the space interface, but the first version will have just the very basics in place. I want to focus more on the planet simulations and surface exploration first.
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Space Interface - Screenshots
I have some new screenshots to share. They reveal a little more of the interface for interacting with the stars in game. Enjoy!
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First Look - Screenshots
A lot of the initial work for a game is building the backend framework. It was really exciting when I finally got to start making the actual game. First step? Space!
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