June 22, 2015

Book: OpenGL ES 2 for Android

When I started out, I knew almost nothing about OpenGL. The framework I wrote for spacedust utilizes OpenGL ES 1.0 and recently I’ve discovered I would like to use some of the 2.0 features. Mainly shaders!

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June 16, 2014

Book: Beginning Android Games

I had a few false starts while trying to figure out how I wanted to write my game. I tried to learn a few Android game development frameworks but I kept running into roadblocks. I would find myself wanting to do things that seemed just outside the bounds of what the frameworks could do. And since I didn’t really understand what was going on behind the scenes, I wasn’t sure how to proceed.

That’s when I decided to take a step back and learn more about OpenGL and how things work at a lower level.

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